Core perks
Bringing the Big Guns

Your Bullet Storm stack limit is doubled.
Bandolier

Ballistic weapon ammo weighs 90% less.
Tightly Wound

Weapons spin up 60% faster.
Easy Target

+75% ranged damage to crippled targets.
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.
Number Cruncher

Your weapons have 2% increased damage per AP cost.
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.
Tank Killer

Your ranged weapons ignore 40% armor.
Eye of the Hunter

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Down Ranger

You do +20% ranged damage to far enemies.
Awareness

Improve VATS accuracy based on PER stats.
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.
Glowing Gut

Irradiated food and drink grant 300% more rads.
Hardy

Take 30% less damage from explosions.
Lifegiver

Gain more max HP per point in END.
Tenderizer

Each attack makes your target take increased damage.
Moral Support

When on a team, you become feral 50% slower.
Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.
Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Pyro-Technician

Increase fire damage based on your INT.
Guerrilla

You do +15% ranged damage to close enemies.
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Action Boy / Action Girl
Action Points regenerate 30% faster.
Packin' Light

Your Action Points regenerate faster when not over encumbered.
Gunslinger

Your ranged weapons do +12% weak spot damage.
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Class Freak

The negative effects of your mutations are reduced by 75%.
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Better Criticals

V.A.T.S. criticals now do +100% damage.
Critical Savvy

Critical Hits now only consume 55% of your critical meter.
Faulty Spots

Weak point damage is increased by 15%.
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.
Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.


