Heavy GunnerGhoulSeason 26Updated

Red Terror

Great dps damage, balistico + fire

Full HealthGhoul

Core perks

SStrength
15
3

Bringing the Big Guns

Bringing the Big Guns

Your Bullet Storm stack limit is doubled.

S
2

Bandolier

Bandolier

Ballistic weapon ammo weighs 90% less.

S
2

Tightly Wound

Tightly Wound

Weapons spin up 60% faster.

S
3

Easy Target

Easy Target

+75% ranged damage to crippled targets.

S
2

Lock and Load

Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

S
3

Bullet Storm

Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

S
PPerception
15
3

Number Cruncher

Number Cruncher

Your weapons have 2% increased damage per AP cost.

P
3

Concentrated Fire

Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

P
2

Tank Killer

Tank Killer

Your ranged weapons ignore 40% armor.

P
2

Eye of the Hunter

Eye of the Hunter

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

P
3

Down Ranger

Down Ranger

You do +20% ranged damage to far enemies.

P
2

Awareness

Awareness

Improve VATS accuracy based on PER stats.

P
EEndurance
11
3

Ironclad

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
1

Adamantium Skeleton

Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

E
3

Glowing Gut

Glowing Gut

Irradiated food and drink grant 300% more rads.

E
2

Hardy

Hardy

Take 30% less damage from explosions.

E
2

Lifegiver

Lifegiver

Gain more max HP per point in END.

E
CCharisma
5
2

Tenderizer

Tenderizer

Each attack makes your target take increased damage.

C
1

Moral Support

Moral Support

When on a team, you become feral 50% slower.

C
1

Strange in Numbers

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
1

Glowing One

Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

C
IIntelligence
5
3

Science Monster

Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

I
2

Pyro-Technician

Pyro-Technician

Increase fire damage based on your INT.

I
AAgility
15
2

Guerrilla

Guerrilla

You do +15% ranged damage to close enemies.

A
2

Guerrilla Expert

Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

A
3

Guerrilla Master

Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

A
2

Action Boy / Action Girl

Action Points regenerate 30% faster.

A
1

Packin' Light

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
3

Gunslinger

Gunslinger

Your ranged weapons do +12% weak spot damage.

A
2

Gunslinger Expert

Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

A
LLuck
15
3

Class Freak

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Glowing Criticals

Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

L
3

Better Criticals

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
3

Critical Savvy

Critical Savvy

Critical Hits now only consume 55% of your critical meter.

L
2

Faulty Spots

Faulty Spots

Weak point damage is increased by 15%.

L
1

Four Leaf Clover

Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

L

Legendary perks

6/6
1

Legendary Agility

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Strength

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

3

Legendary Intelligence

Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

4

Legendary Endurance

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

5

Taking One for the Team

Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

6

Legendary Luck

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Weapon

Main weapon

Ranged: Heavy guns

Red Terror

Furious

Adds 5% damage per Onslaught stack, with 9 maximum stacks.

RangedMelee
Rapid

Ranged weapons gain 25% weapon speed; melee weapons gain 40% weapon speed.

RangedMelee
V.A.T.S. Optimized

Action Point cost is reduced by 35%.

RangedMelee
Pyromaniac's

Deals 50% more damage to burning combat targets.

RangedMelee
Ranged: Heavy gunsRed Terror

Weapon modifiers

Prime .308 Receiver

Receiver

Long Barrel

Barrel

Large Magazine

Magazine

No Muzzle

Muzzle

Stabilized Stock

Stock

Armor

Body pieces
Left armSecret ServiceHeavy

Modifiers

  • StandardMetal
  • No MiscModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
Right armSecret ServiceHeavy

Modifiers

  • StandardMetal
  • No MiscModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
ChestSecret ServiceHeavy

Modifiers

  • StandardMetal
  • No MiscModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
Left legSecret ServiceHeavy

Modifiers

  • StandardMetal
  • No MiscModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Right legSecret ServiceHeavy

Modifiers

  • StandardMetal
  • No MiscModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Under armorEnclave Secret Operative UnderarmorUnder armor

Modifiers

  • Shielded LiningLining
  • Raider StyleStyle

Backpack

Module
ModuleHigh Capacity

+60 Carry Weight

Mutations

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Empath

Teammates take 25% less damage. Player takes 33% more damage.

Herbivore

Plant-based food gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Meat does not satisfy hunger, restore HP, or apply buffs.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Egg Head

INT +6. STR -3 and END -3.

Marsupial

Carry Weight +20 and increased jump height. INT -4.

Herd Mentality

All SPECIAL stats +2 when grouped. All SPECIAL stats -2 when solo.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

How it plays

You can change Pyromaniac'sMOD★Pyromaniac'sDeals 50% more damage to burning combat targets.RangedMelee to Conductor'sMOD★Conductor'sCritical hits instantly restore 10 health and AP, then 100 more over 5 seconds, for you and teammates within 100 ft.RangedMelee for more V.A.T.S