Heavy GunnerGhoulSeason 25Updated

Tesla Cannon

Generalist building of great damage.

GhoulV.A.T.S. / CriticalsEnergy Weapons

Core perks

SStrength
14
2

Traveling Pharmacy

Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

S
3

Easy Target

Easy Target

+75% ranged damage to crippled targets.

S
2

Brick Wall

Brick Wall

When your Glow is high, makes you immune to staggering attacks.

S
2

Arms Keeper

Arms Keeper

Your weapons weigh 75% less.

S
2

Lock and Load

Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

S
3

Bullet Storm

Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

S
PPerception
15
3

Number Cruncher

Number Cruncher

Your weapons have 2% increased damage per AP cost.

P
3

Concentrated Fire

Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

P
2

Tank Killer

Tank Killer

Your ranged weapons ignore 40% armor.

P
3

Down Ranger

Down Ranger

You do +20% ranged damage to far enemies.

P
2

Tormentor

Tormentor

You deal 20% more damage per crippled limb your target has.

P
2

Awareness

Awareness

Improve VATS accuracy based on PER stats.

P
EEndurance
8
3

Ironclad

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
2

Thru-Hiker

Thru-Hiker

Food and drink weights are reduced by 90%.

E
1

Starched Genes

Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

E
2

Lifegiver

Lifegiver

Gain more max HP per point in END.

E
CCharisma
3
2

Tenderizer

Tenderizer

Each attack makes your target take increased damage.

C
1

Strange in Numbers

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
IIntelligence
12
2

Batteries Included

Batteries Included

Energy weapon ammo weighs 90% less.

I
3

Demolition Expert

Demolition Expert

Explosives do +60% damage.

I
2

Good with Salt

Good with Salt

Food in your inventory will spoil 90% slower.

I
3

Science Monster

Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

I
2

Science!

Science!

Increase energy damage based on your INT.

I
AAgility
14
2

Guerrilla Expert

Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

A
3

Guerrilla Master

Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

A
1

Packin' Light

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
3

Gunslinger

Gunslinger

Your ranged weapons do +12% weak spot damage.

A
2

Gunslinger Expert

Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

A
3

Modern Renegade

Modern Renegade

Small guns gain +30% hip-fire accuracy and +75% limb damage.

A
LLuck
15
3

Class Freak

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Glowing Criticals

Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

L
3

Better Criticals

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
3

Critical Savvy

Critical Savvy

Critical Hits now only consume 55% of your critical meter.

L
2

Faulty Spots

Faulty Spots

Weak point damage is increased by 15%.

L
1

Ricochet

Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

L

Legendary perks

6/6
1

Legendary Agility

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Strength

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

3

Legendary Intelligence

Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

4

Legendary Endurance

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

5

Taking One for the Team

Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

6

Legendary Luck

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Weapon

Main weapon

Ranged: Heavy guns / Ranged: Energy guns

Tesla Cannon

Furious

Adds 5% damage per Onslaught stack, with 9 maximum stacks.

RangedMelee
Rapid

Ranged weapons gain 25% weapon speed; melee weapons gain 40% weapon speed.

RangedMelee
V.A.T.S. Optimized

Action Point cost is reduced by 35%.

RangedMelee
Conductor's

Critical hits instantly restore 10 health and AP, then 100 more over 5 seconds, for you and teammates within 100 ft.

RangedMelee
Ranged: Heavy guns / Ranged: Energy guns

Weapon image

Tesla Cannon

Weapon modifiers

Spark-Gap Series III

Receiver

Nikola Series II

Barrel

Huge Ampacity

Ampacity

Recon Scope

Sights

Direct Current Muzzle

Muzzle

Armor

Body pieces
Left armSecret ServiceHeavy

Modifiers

  • StandardMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
Right armSecret ServiceHeavy

Modifiers

  • StandardMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
ChestSecret ServiceHeavy

Modifiers

  • StandardMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
Left legSecret ServiceHeavy

Modifiers

  • StandardMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
Right legSecret ServiceHeavy

Modifiers

  • StandardMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
Under armorSecret Service UnderarmorUnder armor

Modifiers

  • Shielded LiningLining
  • Vault StyleStyle

Backpack

Module
ModuleHigh Capacity

+60 Carry Weight

Mutations

Chameleon

Invisibility in combat if unarmored and standing still. Must not attack to keep the effect.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Carnivore

Meat gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Plant-based food does not satisfy hunger, restore HP, or apply buffs.

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Empath

Teammates take 25% less damage. Player takes 33% more damage.

Healing Factor

Health regeneration while not in combat +300%. Chem effects -55%.

Talons

Punching attacks do 25% more damage + bleed damage. AGI -4.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Marsupial

Carry Weight +20 and increased jump height. INT -4.

Herd Mentality

All SPECIAL stats +2 when grouped. All SPECIAL stats -2 when solo.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.

Scaly Skin

Damage Resistance and Energy Resistance +50. AP -50.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

How it plays

If you do not have the Pin-Pointer'sMOD★Pin-Pointer'sWeak spot damage is increased by 20%.Ranged module, you can use Conductor'sMOD★Conductor'sCritical hits instantly restore 10 health and AP, then 100 more over 5 seconds, for you and teammates within 100 ft.RangedMelee.