Core perks
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.
Easy Target

+75% ranged damage to crippled targets.
Brick Wall

When your Glow is high, makes you immune to staggering attacks.
Arms Keeper

Your weapons weigh 75% less.
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.
Number Cruncher

Your weapons have 2% increased damage per AP cost.
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.
Tank Killer

Your ranged weapons ignore 40% armor.
Down Ranger

You do +20% ranged damage to far enemies.
Tormentor

You deal 20% more damage per crippled limb your target has.
Awareness

Improve VATS accuracy based on PER stats.
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.
Thru-Hiker

Food and drink weights are reduced by 90%.
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.
Lifegiver

Gain more max HP per point in END.
Tenderizer

Each attack makes your target take increased damage.
Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.
Batteries Included

Energy weapon ammo weighs 90% less.
Demolition Expert

Explosives do +60% damage.
Good with Salt

Food in your inventory will spoil 90% slower.
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Science!

Increase energy damage based on your INT.
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Packin' Light

Your Action Points regenerate faster when not over encumbered.
Gunslinger

Your ranged weapons do +12% weak spot damage.
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Modern Renegade

Small guns gain +30% hip-fire accuracy and +75% limb damage.
Class Freak

The negative effects of your mutations are reduced by 75%.
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Better Criticals

V.A.T.S. criticals now do +100% damage.
Critical Savvy

Critical Hits now only consume 55% of your critical meter.
Faulty Spots

Weak point damage is increased by 15%.
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.
Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.