Core perks
Bandolier

Ballistic weapon ammo weighs 90% less.
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.
Tightly Wound

Weapons spin up 60% faster.
Sturdy Frame

You are 50% harder to stagger.
Easy Target

+25% ranged damage to crippled targets.
Arms Keeper

Your weapons weigh 75% less.
Bullet Storm

Gain 3% damage per 30 ammo spent. 10 max stacks.
Number Cruncher

Your weapons have 2% increased damage per AP cost.
Chest Shot

+75% ranged damage when hitting the torso.
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.
Tank Killer

Your ranged weapons ignore 40% armor.
Refractor

Gain Energy Resistance based on your PER.
Down Ranger

You do +15% ranged damage to far enemies.
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.
Thru-Hiker

Food and drink weights are reduced by 90%.
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADs.
Thirst Quencher

Increased Max AP based on END while not diseased.
Natural Resistance

Increased Elemental Resistances based on END while not diseased.
Hardy

Take 45% less damage from explosions.
Tenderizer

Each attack makes your target take increased damage.
Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gunsmith

Guns break 20% slower.
Batteries Included

Energy weapon ammo weighs 90% less.
Field Surgeon

Stimpaks and RadAway heal 60% faster.
Power User

Fusion Core duration is now doubled.
Demolition Expert

Explosives do +60% damage.
First Aid

Stimpaks restore more HP based on your INT.
Nerd Rage!

While your Health is low, gain increased damage and AP regen.
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).
Moving Target

Gain +5% chance to Evade while sprinting. (No Power Armor)
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)
Guerrilla

You do +20% ranged damage to close enemies.
Action Boy / Action Girl
Action Points regenerate 45% faster.
Packin' Light

Your Action Points regenerate faster when not over encumbered.
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Class Freak

The negative effects of your mutations are reduced by 75%.
Better Criticals

V.A.T.S. criticals now do +100% damage.
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.


