CommandoHumanSeason 25Updated

Blood

main build

BloodiedV.A.T.S. / Criticals

Core perks

SStrength
14
2

Bandolier

Bandolier

Ballistic weapon ammo weighs 90% less.

S
2

Traveling Pharmacy

Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

S
2

Scattershot

Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

S
2

Tightly Wound

Tightly Wound

Weapons spin up 60% faster.

S
2

Sturdy Frame

Sturdy Frame

You are 50% harder to stagger.

S
1

Easy Target

Easy Target

+25% ranged damage to crippled targets.

S
2

Arms Keeper

Arms Keeper

Your weapons weigh 75% less.

S
1

Bullet Storm

Bullet Storm

Gain 3% damage per 30 ammo spent. 10 max stacks.

S
PPerception
15
3

Number Cruncher

Number Cruncher

Your weapons have 2% increased damage per AP cost.

P
3

Chest Shot

Chest Shot

+75% ranged damage when hitting the torso.

P
3

Concentrated Fire

Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

P
2

Tank Killer

Tank Killer

Your ranged weapons ignore 40% armor.

P
2

Refractor

Refractor

Gain Energy Resistance based on your PER.

P
2

Down Ranger

Down Ranger

You do +15% ranged damage to far enemies.

P
EEndurance
15
3

Ironclad

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
2

Thru-Hiker

Thru-Hiker

Food and drink weights are reduced by 90%.

E
1

Adamantium Skeleton

Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

E
1

Iron Stomach

Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

E
1

Starched Genes

Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

E
2

Rejuvenated

Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADs.

E
1

Thirst Quencher

Thirst Quencher

Increased Max AP based on END while not diseased.

E
1

Natural Resistance

Natural Resistance

Increased Elemental Resistances based on END while not diseased.

E
3

Hardy

Hardy

Take 45% less damage from explosions.

E
CCharisma
4
2

Tenderizer

Tenderizer

Each attack makes your target take increased damage.

C
1

Strange in Numbers

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
1

Bodyguards

Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

C
IIntelligence
14
1

Gunsmith

Gunsmith

Guns break 20% slower.

I
2

Batteries Included

Batteries Included

Energy weapon ammo weighs 90% less.

I
2

Field Surgeon

Field Surgeon

Stimpaks and RadAway heal 60% faster.

I
3

Power User

Power User

Fusion Core duration is now doubled.

I
3

Demolition Expert

Demolition Expert

Explosives do +60% damage.

I
1

First Aid

First Aid

Stimpaks restore more HP based on your INT.

I
2

Nerd Rage!

Nerd Rage!

While your Health is low, gain increased damage and AP regen.

I
AAgility
14
2

Adrenaline

Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

A
1

Moving Target

Moving Target

Gain +5% chance to Evade while sprinting. (No Power Armor)

A
1

Evasive

Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

A
3

Guerrilla

Guerrilla

You do +20% ranged damage to close enemies.

A
3

Action Boy / Action Girl

Action Points regenerate 45% faster.

A
1

Packin' Light

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
3

Gun Fu

Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

A
LLuck
10
3

Class Freak

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Better Criticals

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
1

Bloody Mess

Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

L
2

Psychopath

Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

L
1

Ricochet

Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

L

Legendary perks

6/6
1

Legendary Agility

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Strength

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

3

Legendary Intelligence

Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

4

Legendary Perception

Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

5

Legendary Endurance

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

6

Legendary Luck

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Weapon

Main weapon

Ranged: Machined guns

The Fixer

Quad

Increases ammo capacity by 300%.

Ranged
Rapid

Ranged weapons gain 25% weapon speed; melee weapons gain 40% weapon speed.

RangedMelee
V.A.T.S. Optimized

Action Point cost is reduced by 35%.

RangedMelee
Fracturer's

Crippling limbs makes them explode, dealing up to 50 explosive damage to nearby targets.

RangedMelee
Ranged: Machined gunsThe Fixer

Weapon modifiers

Prime Automatic Receiver

Receiver

Aligned Long Barrel

Barrel

Aligned Stock

Stock

Perforating Magazine

Magazine

Reflex Sight (Dot)

Sight

Suppressor

Muzzle

Armor

Body pieces
Left armSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • PoweredAction Point regeneration is increased by 5%.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.

Backpack

Module
ModuleHigh Capacity

+60 Carry Weight

Mutations

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Carnivore

Meat gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Plant-based food does not satisfy hunger, restore HP, or apply buffs.

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Healing Factor

Health regeneration while not in combat +300%. Chem effects -55%.

Talons

Punching attacks do 25% more damage + bleed damage. AGI -4.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the blast.

Egg Head

INT +6. STR -3 and END -3.

Marsupial

Carry Weight +20 and increased jump height. INT -4.

Twisted Muscles

Melee Damage +25% and better chance to cripple limbs. Gun accuracy -50%.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.

Scaly Skin

Damage Resistance and Energy Resistance +50. AP -50.

Plague Walker

Poison aura scaling with your diseases.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.