Core perks
Bringing the Big Guns

Your Bullet Storm stack limit is doubled.
Easy Target

+75% ranged damage to crippled targets.
Pack Rat

The weight of all junk items is reduced by 75%.
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.
Tank Killer

Your ranged weapons ignore 40% armor.
Tormentor

You deal 20% more damage per crippled limb your target has.
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.
Bullet Shield

Gain 10% Deflect chance for 6 sec when firing a heavy gun.
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.
Hardy

Take 30% less damage from explosions.
Lifegiver

Gain more max HP per point in END.
Tenderizer

Each attack makes your target take increased damage.
Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.
Inspirational

Gain more XP while on a team based on your CHA.
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.
Batteries Included

Energy weapon ammo weighs 90% less.
White Knight

Your armor breaks 40% more slowly and is cheaper to repair.
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.
Good with Salt

Food in your inventory will spoil 90% slower.
Pyro-Technician

Increase fire damage based on your INT.
Nerd Rage!

While your Health is low, gain increased damage and AP regen.
Science!

Increase energy damage based on your INT.
Moving Target

Gain +15% chance to Evade while sprinting. (No Power Armor)
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)
Guerrilla

You do +20% ranged damage to close enemies.
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Action Boy / Action Girl
Action Points regenerate 30% faster.
Packin' Light

Your Action Points regenerate faster when not over encumbered.
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Class Freak

The negative effects of your mutations are reduced by 75%.
Better Criticals

V.A.T.S. criticals now do +100% damage.
Critical Savvy

Critical Hits now only consume 55% of your critical meter.
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.
Junk Shield

Gain Resistances based on your LCK and amount of junk held.
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.
Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

