Heavy GunnerHumanSeason 25Created

Human Sacred Fire

Build standard sacred fire

BloodiedFree AimEnergy Weapons

Core perks

SStrength
13
3

Bringing the Big Guns

Bringing the Big Guns

Your Bullet Storm stack limit is doubled.

S
3

Easy Target

Easy Target

+75% ranged damage to crippled targets.

S
2

Pack Rat

Pack Rat

The weight of all junk items is reduced by 75%.

S
2

Lock and Load

Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

S
3

Bullet Storm

Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

S
PPerception
4
2

Tank Killer

Tank Killer

Your ranged weapons ignore 40% armor.

P
2

Tormentor

Tormentor

You deal 20% more damage per crippled limb your target has.

P
EEndurance
12
3

Ironclad

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
2

Bullet Shield

Bullet Shield

Gain 10% Deflect chance for 6 sec when firing a heavy gun.

E
1

Adamantium Skeleton

Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

E
1

Iron Stomach

Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

E
1

Starched Genes

Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

E
2

Hardy

Hardy

Take 30% less damage from explosions.

E
2

Lifegiver

Lifegiver

Gain more max HP per point in END.

E
CCharisma
8
2

Tenderizer

Tenderizer

Each attack makes your target take increased damage.

C
1

Strange in Numbers

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
1

Bodyguards

Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

C
1

Inspirational

Inspirational

Gain more XP while on a team based on your CHA.

C
3

Suppressor

Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

C
IIntelligence
14
2

Batteries Included

Batteries Included

Energy weapon ammo weighs 90% less.

I
2

White Knight

White Knight

Your armor breaks 40% more slowly and is cheaper to repair.

I
2

Stabilized

Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

I
2

Good with Salt

Good with Salt

Food in your inventory will spoil 90% slower.

I
2

Pyro-Technician

Pyro-Technician

Increase fire damage based on your INT.

I
2

Nerd Rage!

Nerd Rage!

While your Health is low, gain increased damage and AP regen.

I
2

Science!

Science!

Increase energy damage based on your INT.

I
AAgility
15
3

Moving Target

Moving Target

Gain +15% chance to Evade while sprinting. (No Power Armor)

A
1

Evasive

Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

A
3

Guerrilla

Guerrilla

You do +20% ranged damage to close enemies.

A
3

Guerrilla Master

Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

A
2

Action Boy / Action Girl

Action Points regenerate 30% faster.

A
1

Packin' Light

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
2

Gunslinger Expert

Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

A
LLuck
15
3

Class Freak

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Better Criticals

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
3

Critical Savvy

Critical Savvy

Critical Hits now only consume 55% of your critical meter.

L
3

One Gun Army

One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

L
1

Junk Shield

Junk Shield

Gain Resistances based on your LCK and amount of junk held.

L
1

Ricochet

Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

L
1

Serendipity

Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

L

Legendary perks

6/6
1

Legendary Agility

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Charisma

Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

3

Legendary Strength

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

4

Legendary Intelligence

Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

5

Legendary Endurance

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

6

Taking One for the Team

Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

Weapon

Main weapon

Ranged: Heavy guns / Ranged: Energy guns

Holy Fire

Vampire's

Restores 2% health over 2 seconds when you hit a target.

RangedMelee
Rapid

Ranged weapons gain 25% weapon speed; melee weapons gain 40% weapon speed.

RangedMelee
Durability

The item breaks 50% more slowly.

ArmorPower armorRangedMelee
Pyromaniac's

Deals 50% more damage to burning combat targets.

RangedMelee
Ranged: Heavy guns / Ranged: Energy guns

Weapon image

Holy Fire

Weapon modifiers

Napalm Tank

Tank

Standard Barrel

Barrel

Huge Propellant Tank

Propellant Tank

Armor

Body pieces
Left armSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Right armSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
ChestSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • JetpackModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Left legSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Right legSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • UnyieldingAt low health, grants up to +3 to all S.P.E.C.I.A.L. stats except Endurance.
  • IntelligenceAdds +2 Intelligence.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Under armorSecret Service UnderarmorUnder armor

Modifiers

  • Shielded LiningLining
  • Enclave StyleStyle

Backpack

Module
ModuleHigh Capacity

+60 Carry Weight

Mutations

Grounded

+100 Energy Resistance. -50% Energy Weapon Damage.

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Herbivore

Plant-based food gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Meat does not satisfy hunger, restore HP, or apply buffs.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Egg Head

INT +6. STR -3 and END -3.

Herd Mentality

All SPECIAL stats +2 when grouped. All SPECIAL stats -2 when solo.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.