CommandoGhoulSeason 25Updated

Elder's Mark

High DPS. Excellent scaling and sustained damage.

GhoulV.A.T.S. / CriticalsEvents / Bosses / Raids

Core perks

SStrength
15
3

Bringing the Big Guns

Bringing the Big Guns

Your Bullet Storm stack limit is doubled.

S
2

Bandolier

Bandolier

Ballistic weapon ammo weighs 90% less.

S
3

Easy Target

Easy Target

+75% ranged damage to crippled targets.

S
2

Brick Wall

Brick Wall

When your Glow is high, makes you immune to staggering attacks.

S
2

Lock and Load

Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

S
3

Bullet Storm

Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

S
PPerception
15
3

Number Cruncher

Number Cruncher

Your weapons have 2% increased damage per AP cost.

P
3

Concentrated Fire

Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

P
2

Tank Killer

Tank Killer

Your ranged weapons ignore 40% armor.

P
3

Down Ranger

Down Ranger

You do +20% ranged damage to far enemies.

P
2

Tormentor

Tormentor

You deal 20% more damage per crippled limb your target has.

P
2

Awareness

Awareness

Improve VATS accuracy based on PER stats.

P
EEndurance
14
3

Ironclad

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
1

Adamantium Skeleton

Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

E
1

Starched Genes

Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

E
3

Radiation Power

Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

E
3

Glowing Gut

Glowing Gut

Irradiated food and drink grant 300% more rads.

E
1

Hardy

Hardy

Take 15% less damage from explosions.

E
2

Lifegiver

Lifegiver

Gain more max HP per point in END.

E
CCharisma
6
2

Tenderizer

Tenderizer

Each attack makes your target take increased damage.

C
1

Moral Support

Moral Support

When on a team, you become feral 50% slower.

C
1

Strange in Numbers

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
1

Glowing One

Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

C
1

Suppressor

Suppressor

Reduce your target's damage output by 10% for 2 seconds after you attack.

C
IIntelligence
2
2

Science Monster

Science Monster

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

I
AAgility
14
2

Guerrilla Expert

Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

A
3

Guerrilla Master

Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

A
1

Packin' Light

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
3

Gunslinger

Gunslinger

Your ranged weapons do +12% weak spot damage.

A
2

Gunslinger Expert

Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

A
3

Modern Renegade

Modern Renegade

Small guns gain +30% hip-fire accuracy and +75% limb damage.

A
LLuck
15
3

Class Freak

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Glowing Criticals

Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

L
3

Better Criticals

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
3

Critical Savvy

Critical Savvy

Critical Hits now only consume 55% of your critical meter.

L
2

Faulty Spots

Faulty Spots

Weak point damage is increased by 15%.

L
1

Four Leaf Clover

Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

L

Legendary perks

6/6
1

Legendary Agility

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Charisma

Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

3

Legendary Strength

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

4

Legendary Endurance

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

5

Taking One for the Team

Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

6

Legendary Luck

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Weapon

Main weapon

Ranged: Machined guns

Elder's Mark

Furious

Adds 5% damage per Onslaught stack, with 9 maximum stacks.

RangedMelee
Rapid

Ranged weapons gain 25% weapon speed; melee weapons gain 40% weapon speed.

RangedMelee
V.A.T.S. Optimized

Action Point cost is reduced by 35%.

RangedMelee
Pin-Pointer's

Weak spot damage is increased by 20%.

Ranged
Ranged: Machined guns

Weapon image

Elder's Mark

Weapon modifiers

Prime Receiver

Receiver

Short Light Barrel

Barrel

Recoil Compensating Stock

Stock

Large Drum

Magazine

Glow Sights

Sight

Suppressor

Muzzle

Armor

Body pieces
Left armSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • LuckAdds +2 Luck.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
Right armSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • LuckAdds +2 Luck.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
ChestSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • LuckAdds +2 Luck.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Limit-BreakingEach worn armor piece reduces critical hit cost by 10%, up to 50% with a full stack.
Left legSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • LuckAdds +2 Luck.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Right legSecret ServiceHeavy

Modifiers

  • ButtressedMetal
  • Deep PocketedModification

Legendary mods

  • LucidGhoul effect: armor gains up to 6% damage reduction as the feral meter fills; weapons gain up to 40% damage.
  • LuckAdds +2 Luck.
  • Thru-hiker'sFood, drink and chem weight is reduced by 20%.
  • Ranger'sRanged weapons deal 5% bonus damage, up to 25% with a full stack.
Under armorSecret Service UnderarmorUnder armor

Modifiers

  • Shielded LiningLining
  • Raider StyleStyle

Backpack

Module
ModuleHigh Capacity

+60 Carry Weight

Mutations

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Empath

Teammates take 25% less damage. Player takes 33% more damage.

Herbivore

Plant-based food gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Meat does not satisfy hunger, restore HP, or apply buffs.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Marsupial

Carry Weight +20 and increased jump height. INT -4.

Herd Mentality

All SPECIAL stats +2 when grouped. All SPECIAL stats -2 when solo.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.

Scaly Skin

Damage Resistance and Energy Resistance +50. AP -50.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

How it plays

In the armor part, I put LuckMOD★LuckAdds +2 Luck.ArmorPower armor in the 5 pieces to increase the critics, but it can be replaced by AgilityMOD★AgilityAdds +2 Agility.ArmorPower armor to have more action points, or by any other module to each one's liking.

In the 4-star modules: weapon, I carry Pin-Pointer'sMOD★Pin-Pointer'sWeak spot damage is increased by 20%.Ranged but you can also switch to Conductor'sMOD★Conductor'sCritical hits instantly restore 10 health and AP, then 100 more over 5 seconds, for you and teammates within 100 ft.RangedMelee to have more V.a.t.s and support the team especially if you are in root.